(artwork by Justin Chan)
- Nuclear Throne (update 98 Free For Mac Os
- Nuclear Throne Free
- Nuclear Throne (update 98 Free For Mac Pro
- Nuclear Throne (update 98 Free For Mac Full
- Nuclear Throne (update 98 Free For Mac Full
So it has come to this - Nuclear Throne update 99 releases today! (also see AMA on subreddit)
For me it's even slightly more remarkable, as I did additional programming for this update.
Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities. Free nuclear throne descaragar download software at UpdateStar - Metro: Last Light is the latest release to dust down the Geiger counter and step out into the light. Dec 05, 2015 Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities.
This blog post outlines my involvement, changes, and answers some common questions.
What happened
(a random snippet of code from the game)
Originally update 99 was stuck in a bit of a limbo - PC issues could not be given proper attention because the codebase was frozen while waiting for the builds to pass PSN certification, and that was taking longer than usual because, well, that's how it goes with certification - you fix things, a QA session is scheduled few weeks into future, then you get a new list of things to fix. If some issues were initially overlooked due to deadlines, this can go on for quite some time. And it did.
Meanwhile, I was fixing ever-increasing numbers of bugs in my large-scale mod just because I had to rewrite many subsystems to get online multiplayer and scripting systems to work anyway.
Somewhere around a year into my on-and-off development, the difference between the base game and Nuclear Throne Together was becoming pretty apparent, as majority of relatively importrant issues have been resolved, and new features allowed people to play locally and online with up to 4 players, play in wide-screen mode, and even make and load their own mods (which was far more convenient than existing methods, as it allowed to load multiple mods at once).
Being an unofficial mod, some things it could not do - for instance, achievements and daily/weekly leaderboards were unavailable, both of which were important points for some players.
Then, in what can be considered a slightly unexpected turn of events, in early June 2017 I was contacted by Vlambeer about working on update 99 - this would involve backporting my fixes into the 'vanilla' PC version of the game while leaving out larger changes and additions to avoid introducing feature disparity between versions of the game. Confidently, I accepted.
The work started shortly - most things weren't particularly problematic to return to their original behaviour for this, though I've ran into a few issues related to me having simply stripped out most of the code not required for NTT to work (as I did not expect to ever need it - see 'prehistory').
The fact of development taking place was kept semi-secret - no public announcements have been made till this week, although Giant Bomb readers discovered that something was happening from this mid-June video.
After series of closed tests it was concluded that slightly broader testing was required - my various changes touched more than half of game code in total, and it was pretty clear that you can't expect something to not become broken when doing that much work. As result, a semi-public beta test was organized on a related Discord server in August.
That was a good idea - numerous issues were identified and fixed, and having community provide feedback on any changes certainly made this a far better experience.
Over 3 months and 25 beta releases, a point was reached where there are pretty much no more known major or minor issues in the game, and so we're here today.
Changes
So, you might be wondering - this update took a while, what are the changes? Well,
Okay yes, so there are about 250 changes total.
Most of these are bug fixes for all sorts of issues imaginable, so let's outline the important bits:
Most of these are bug fixes for all sorts of issues imaginable, so let's outline the important bits:
Stability
The infamous vault level generation bug was inconveniencing the players for a little while.
Variously rare crashes, softlocks, and other oddities have been more or less completely eliminated from the game with this update.
Performance
A nice day in a post-apocalyptic desert.
The game now holds up substantially better as the quantity of enemies, projectiles, and explosions grows, making for a far more pleasant experience in coop and for players that pursue highscores.
Safe spawns
A rough diagram
As in any game with randomized level generation, the layout of initial starting locations on levels plays an important role in Nuclear Throne - have it too close to enemies or amid an open area, and the player might find themselves bitter and their character dead mere seconds after entering a level.
Since the original system was failing to do it's job in many situations, it was substantially reworked, and is now both fairer and more consistent.
Seeding
Level/weapon/enemy randomization have been further improved to yield same the results across Windows/Mac/Linux and have fewer derivations depending on player actions in daily & weekly score runs.
Also affects general seeded runs, which helps people doing seeded speedrun tournaments on the game.
Restart/exit confirmation dialogs
Not an issue that was originally thought of at all, but as time went on, players found strategies to proceeded further and further in the game's 'endless' mode, current world record sessions stretching for multiple hours at a time.
This revealed that it is somewhat important to not be able to end your run through a single button miss-press on a pause menu, and so a small confirmation dialog was implemented for exiting/restarting a session.
Localization support
(a screenshot of a fan-made Ukrainian translation)
Another small, yet remarkable addition is localization support - while Nuclear Throne isn't an particularly text-heavy game, character/crown/mutation descriptions could still prove a bit of a trouble for non-English players.
A system was implemented to allow localizing the game - the game's font was expanded to cover all common Latin, Greek, and Cyrillic glyphs, a system for loading replacement bitmap fonts was implemented, and the game can now load text from a neatly organized INI file.
To make own translations, inspect lang-example.ini (default English text), copy it to lang.ini, and edit to your liking. The contents are reloaded on game start or when the reload-button is pressed (see the first section).
Additional options
![Throne Throne](https://i.ytimg.com/vi/e0dhL-LlIME/hqdefault.jpg)
Several options were approved and introduced for convenience: Komik shingeki no kyojin volume 0 bahasa indonesia.
- Native cursors: Depending on system configuration and personal preferences, it may appear like there's some latency on mouse cursor. While measures were taken to reduce the latency, having the cursor rendered in-game means that it cannot be completely eliminated, so this option was added.When supported and enabled, the game sets the system-level cursor (much like a browser does to show a 'hand pointer' on links), which ensures the lowest possible latency.
- Mouselock: Playing top-down shooter games in windowed mode (or on a multi-screen setup) is always a bit of a trouble - swipe the mouse a little too fast, and you might click outside of the game, pausing it and briefly disorienting yourself. Thus a mouselock option was introduced - when supported and enabled, this confines the mouse to window region while in focus, preventing from accidentally clicking on anything unintended.
- Borderless fullscreen: Since the number of people that have random issues with running games in fullscreen has been steadily increasing with the recent major Windows updates, a DLL was made use of to introduce a separate 'borderless fullscreen' mode (toggled via options or Alt+Shift+Enter). The way this works is that instead of using an 'exclusive' full-screen mode, the window border is hidden and the window is stretched to cover the entire screen. This produces visually identical effect while saving from a few oddities (such as fullscreen mode not working at all, or the window minimizing whenever loosing focus).
Indian baby boy names list excel file. Some of the NTT-specific options (such as disabling portal rendering or remapping uncommon buttons) can also be changed, but only through editing the settings file (NuclearThrone.ini).
Frequently asked questions
And now a few words on things that couldn't happen, Naruto the movie blood prison sub indo mkv.
Will online multiplayer be in u99?
It may not be apparent, but quality expectations for a freeware mod and for an official feature in a commercial game are slightly different.
For example, people will generally tolerate connection issues, lag, or other mishaps in a mod (especially if it is the only way they could play online as such), but not so much in something that they paid money for (especially if they bought extra gift copies that cannot be refunded).
And, quite unfortunately, large-scale mod development [on zero budget] generally implies having to give up some functionality to make the task feasible at all.
And, quite unfortunately, large-scale mod development [on zero budget] generally implies having to give up some functionality to make the task feasible at all.
Therefore NTT's online multiplayer will remain as a standalone mod.
Will there be modding/Steam workshop support?
While NTT's modding capabilities are relatively well made (by which I mean - scripting runtime isn't too fast, but many big commercial games have it far worse than this), bringing that to the base game would introduce series of technical and organizational challenges:
- Mod installation and management remains fairly DIY - installing mods currently means dumping the files into 'mods' directory and then organizing them by yourself when things become too hard to navigate. A more fitting scheme would need to be developed to manage/enable/disable mods, but having 320x240 pixel resolution to work with means that things would get crowded quickly.
- Adding Steam Workshop support in particular would mean voluntarily introducing feature disparity between PC versions, as Steam does not allow downloading workshop items outside of Steam client / without owning the game.
- Adding any kind of official modding support would mean introducing feature disparity between PC and PSN versions, which is an issue that is hard to address, as very few games have been ever allowed to have any kind of mod support, and even then the mods were usually limited in what they could do (see Fallout 4 / Skyrim situation).
Overall it's a bit of an unfortunate situation, although with the current plan to have people upload their mods to itch.io (after the wiki became borderline unusable because of number of mods on one page) things should get a bit more organized for NTT mods.
What about 60fps?
I'm sure that we can all agree that having a game run at monitor update frequency is preferable for many games, in case of NT this is an issue that is very hard to address.
Unless you were developing the game at 60fps from early on, or used delta timing for everything, deciding to get a large game to run at arbitrary framerates will cost you weeks of work - in case of Hyper Light Drifter, the similar process was said to take ~300 hours total (related talk).
With Nuclear Throne the projected number of hours would be similar, although this could require an additional round of optimizations on top of weeks of number wrestling, as the game already starts to lag on late loops as the number of enemies and projectiles rises into hundreds.
In conclusion, it is something that would be nice to have, but the amount of work involved means that it is unlikely to happen.
What about widescreen?
This one's easy.
While Nuclear Throne is not intended to be ran at >4:3 ratio due to screen space balance reasons, you could and still can change this by tweaking a few bytes in game's asset package (data.win/game.ios/game.unx/nuclearthrone.exe, depending on platform) - multiple tutorials can be found online.
Do note that, aside of the mentioned game design concerns, this also affects any screen-space calculations (such as Melting and Eyes' active), so you cannot play dailies/weeklies with it.
What's next
While, as per post, this is final major update for the game, it isn't the end of the story.
If new bugs will be found (which seems almost inevitable, no matter how well things were tested), additional minor updates can still be released to address them.
Similarly, when issues will be fixed on GameMaker side of things (such as the occasional crash while exiting the game), new builds can be assembled for stability (and made publicly available once it is verified that nothing else broke in process).
Nuclear Throne (update 98 Free For Mac Os
On Nuclear Throne Together side of things, a new public version will be released in the upcoming days, bringing the mod up to date with u99 in terms of features and bugfixes and ensuring compatibility with both u98 and u99.
In conclusion
Overall, it was good fun. Certainly, some parts could have been done better (or differently), but things worked out remarkably well, and I'm happy to have contributed to this.
Related posts:
Been a while huh? While I'm pretty sure that more or less everyone had already tried one or other beta from Discord, I think it's important to formally promote a version to take the role of the new stable release.
So, let's begin
* so long as supplies last your CPU can hold up
As it was recited a few times, implementing 60fps on the Nuclear Throne's original source code would not have been viable - the game contained thousands of velocity, timing, and other constants that would all have to be manually readjusted (sometimes just multiplying or dividing by two, sometimes more complex formulas - and you might have thought that your high school physics course was useless).
However, I didn't write a GM-specific code editor with advanced find-replace functionality (pattern matching, custom logic) for nothing, you know, so I thought - maybe this would be more viable to do this way? Fast-forward some 30 hours of work, and the game now spots a current_time_scale variable, which controls how fast everything happens.
So, to run the game at 60fps, you would open chat (T) and paste (Ctrl+V) the following:
For 144fps, you would change 60 to 144.
While this isn't perfect (differences in how projectiles bounce are the most apparent), it's still a very good option if you were irked by 30fps lock in past.
Combine with display scaling, and the game looks smoother than ever.
For a long time, chat in NTT was pretty basic - you could enter text and erase entered text.
This changes now - the chat now has cursor, selection, and even auto-completion!
Nuclear Throne Free
Mods can make use of new chat features as well, so this is an all-around good thing.
If you are making or playing NTT mods, there are a couple new toys now.
There are now shaders, which can be used for visual effects, or wilder things - such as the raycast mod by Golden Epsilon:
There are now also 3d functions, which can be used for, well, that
And mouselock functions for specific purpose of first-person mods and anything akin.
And you can now make built-in mutations more or less powerful via skill_set(mut_scarier_face, factor)
And about 30 other things
The future is bright.
It would appear like the day had come when Nuclear Throne imports and functions correctly in GameMaker Studio 2, therefore it might finally be time to move to GMS2.
This will allow to make use of various performance improvements that happened in past year and so, will allow to finally have proper post-loop performance in coop (eliminating the need for offline mode), and open the road for some of the wilder improvements (for mods in particular).
Where to windows 10 iso for mac bootcamp. For the base game, it'll hopefully mean a less broken Linux and Mac builds, as both runtimes had seen substantial improvements recently.
However, that means that this is potentially the last release that runs on DX9 (and, consequently, Windows XP) - while u99r2 will likely still get a separate XP-compatible version for those few that use it (which, essentially, would be the current state of bugfixes + whatever newer ones manually ported back to GMS1), NTT tends to change far more game code at once, therefore maintaining two independent versions would be impractical.
Have fun!
Files
Jan 18, 2019
Get Nuclear Throne Together
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The process is as following:
- Start multiplayer, get to campfire screen
- Each player does `/sideload` to enable loading mods/external content
- Any of players does the commands or `/load startup` to load their startup.txt
- Start multiplayer, get to campfire screen
- Each player does `/sideload` to enable loading mods/external content
- Any of players does the commands or `/load startup` to load their startup.txt
When setting the game to run at 60 fps by the command mentioned in this post, I get the following message at the title screen:
Your game seems to be running at >1x speed.
Try removing options.ini from the game directory;
Check the FAQ topic if the issue persists.
Nuclear Throne (update 98 Free For Mac Pro
What's the cause of this happening? How can this message be disabled? Is there any command in NTT to suppress all warnings and error messages to display on the title screen?
Well, does the game work correctly despite that? If you ran the command and then exited to the main menu, this appears for a split second as the framerate stabilizes to the original value.
I run the command at startup through `startup.txt`. Here's its content.
If I set `AlternateSyncMethod=1` at `options.ini` this message is constantly displayed at the title screen and menus. This can be seen in the video.
When setting AlternateSyncMethod to 0, the warning isn't displayed. However, I observe tearing and tiny frame rate stuttering when playing the game, so I have to change the value back to 1.
In general, I think, it's probably better to put warnings in the console or/and in a log file. Or, as an alternative, there can be a command/option to change log verbosity.
every time i try to install this update i get this error message:
Couldn't open NuclearThroneTogether.exe for writing: System.UnauthorizedAccessException: Access to path 'SnipSteamsteamappscommonNuclear ThroneNuclearThroneTogether.exe' is denied
i managed to fix it by changing the install location, but now it just won't start. i double click on the exe file, it says that the game is running, and then it just. stops running, before it even brings it up.
See if you have a data.win in game directory. If you do, rename/remove it and run NTT-Assemble again
where we can get that Raycast Mod? i can't find it
Worth asking on Discord- a version was tweeted out when someone asked about this last time, but I'd imagine that it is no longer the current one.
Nuclear Throne (update 98 Free For Mac Full
Thank you so much for the update! Love it, and the jump to 60fps is beautiful. I couldn't find the raycast mod you mentioned, is it something that's available?
The author posted a copy in response to someone asking;
Generally you would ask on Discord
Awesome update, thanks a million. Only one problem: There seems to be a hard cap at 144fps. I can't get the game to run any higher than that and I'm positive it's not a hardware limitation.
Well, I originally had it cap at 60, then someone said that they have a 144hz monitor so I bumped the cap to 144 and never thought of it again I take it that you have a 240hz monitor?
Yep, sure do! IMO the best way to have the mod would be with no framerate cap, that way it's totally future proof.
Playing at 144FPS IS SO DOPE
Thanks for making the mod!
Nuclear Throne (update 98 Free For Mac Full
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